Pokémon Go is an augmented reality gaming application for use on smartphones. The game, made by Nintendo, is based on its predecessor that came out in 1996—allowing the previous generation of Pokémon trainers to indulge in a sweeping rush of nostalgia. It is sweeping the world and has exceeded Twitter users.
Pokémon are fictional creatures of all shapes and sizes who live in the wild, and the goal is to catch as many as you can. But Pokémon Go isn’t a direct copy of the first generation game—there’s a twist. In the original Pokémon video game, you caught all your Pokémon in a virtual world. But, in Pokémon Go, players have to venture out into the real world.
To catch your Pokémon, players have to actually go out and wander around town. The game has an integrated GPS mapping system to find Pokémon—which is why you’re seeing droves of smartphone users wandering around with devices held in front of their faces.
Is it good or bad?
What’s good? Considering most Churches, Libraries, and Schools are Pokémon Gyms, which are ideal locations to discover rare Pokémon, it will encourage more traffic to these locations. It is also good to get game players off the sofa, creating a positive impact on mental health and encouraging exercise. It has created a buzz and excitement around the office.
What’s bad? Individuals of all ages are quickly becoming addicted to this game. Children and young people who never would have talked to a stranger in the past, are finding common ground with adults also playing the game. If played within an activity or program, the staff and volunteers could easily become distracted from the responsibility of oversight and care. Also, a social experiment was recently conducted with alarming results – young people literally leaving with or getting into the car of a stranger. CLICK HERE
Can it be used safely? Yes!
10 Pokémon Go safety guidelines:
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